Player-generated content in a 4X game

I’ve been doing mostly under-the-hood code optimisations today so I don’t have any pretty screenshots to show for it, but I do have an idea to share that I’ve been wanting to run by other people. Master of Orion II is my touch-stone for game design, and it only had sandbox style games. But when I introduced a 3D map I realised that also adding singleplayer missions or challenges might actually be really cool. One example mission might be set up so that you own one planet that’s surrounded and you win if you can hold out until a doomsday technology is researched to let you smash your aggressors to pieces. Another might have a colossal galaxy and the challenge might be to find and secure a wormhole hidden somewhere in the chaos, then launch an attack fleet through it. Read More