Website Overhaul: Comments are Back and the Homepage is Pretty!

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We’re super-excited about the new and very-much-improved Predestination website and we really hope you are too! It may take regular visitors a while to get used to our new look, but I think we can all agree that it’s a positive change. We’d received several comments about how dated and clunky the old layout was, so we opted for a much cleaner look that signposts the key information much more clearly for our fans. Read More

Dev Update: Trade Routes and the new System UI

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In the previous dev update, I showed the tax system, ground combat, and the fleet combat overhaul that we’ve added to the Predestination Alpha since its release on Steam Early Access. This month we’ve built the Trade Route feature that will really make your space empire come together on a galactic scale, improved the UI, fixed an enormous number of bugs and crashes, and we have been texturing our building models for inclusion in a later update. Check out the video below to see the Trade Route feature in operation, and read on for the full details of recent development progress on Predestination: Read More

Ground Combat update, Fleet Combat iteration, and plans for the next update

updateThe Early Access alpha release of Predestination has been in the wild for a while now, and it’s safe to say it’s been a hit with those who have tried it! Now that the dust has settled and we’re back into a steady development pace, we’d like to get back to writing regular updates for the Kickstarter and blog and catch you all up on what we’ve been working on. In this massive catch-up update, I’ll take a look at how the Early Access launch went, dig into our major Fleet Combat and Ground Combat update that’s set to launch in a few days, and look at our plans for the future. Read More

Development Update: Dev tracker thread

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The Predestination Early Access alpha has been released on Steam for about a week now, and we’ve finally caught up with all the requests for keys and fixed a lot of high-incidence bugs. There was a small problem with the key request form during a period of heavy load, so some of you who requested a key may have been missed.

If this has happened to you, I sincerely apologise for the inconvenience. Anyone who pre-ordered the game or pledged on Kickstarter and wants a steam key should email earlyaccessrequest@brainandnerd.com with the email address you used on Kickstarter or Paypal and we’ll aim to send you a key within 24 hours. Read More

Critical Update: Early Access is ready to be rolled out this week!

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As I mentioned recently in a quick progress update on the blog, the Early Access Alpha version of Predestination is now complete. We were stumped for some time by some unexpected bugs, such as the Galaxy AI not colonising planets, some AI races not leaving their home planets or building defenses, and a bug that let you ignore ships and starbases in orbit of a planet and bomb it anyway.

We’ve even had the planet suddenly taking off and chasing ships around the map in fleet combat and user interface elements flying off the screen! Suffice to say, squashing bugs has been priority number one in the studio: we know you are patiently waiting to get your hands on the game.

We’re happy to report that Predestination’s alpha build is now all fixed and ready to go! Read More