The first iteration of the Galaxy beta has now been in backers’ hands for just over a month, and we’ve been working hard on fixing bugs and addressing the gameplay issues it raised. Your bug reports have helped us track down and fix several major crashes and game-breaking bugs, and your feedback is helping to direct Predestination’s development. Feedback from the Galaxy beta indicates that the planetary gameplay needs more work, performance needs to be improved on low-end systems, and areas like the research system could use a little more work, so that’s exactly what we’re doing.
As we’re now well into June, there have been a few requests for an updated release schedule. We’re quickly learning that game development isn’t an exact science, that not everything goes to plan and that most games go through delays and feature cutbacks as they approach completion. Our number one commitment has always been to make Predestination the best 4X game we possibly can with the limited resources available to us, and to iterate on the core gameplay until it feels right. That means we’re never able to fully guarantee a release date or a schedule for future stages of testing, but the tradeoff is that we definitely won’t push the game out the door in an unfinished or unplayable state.
What we can promise is that we’ll continue releasing our monthly development updates to keep you up to date on how the game is progressing, and that we’ll listen to your feedback and ideas at every step of the way. In this month’s development update, I’ll run down all of the major changes being made in response to your feedback on the Galaxy Beta. These changes will be released later this month as part of Galaxy Beta V2.0, and we’re keen to hear your thoughts on the changes now. We’ve started a poll and discussion thread over on the Predestination forums and would love to hear your thoughts on the information below: Read More
We’ve been hard at work trying to get the Galaxy Beta into your hands, and you’ll be glad to know that it’s now less than a week away from completion. We had hoped to get the first iteration of this beta into your hands by the end of March, but have had some unexpected delays that have put us behind our initial projections. A computer failure has slowed work on the Galaxy Beta, and additional development time was also eaten up by preparing tax documents, putting together the final financial paperwork for the Arts Council of Northern Ireland grant, and continuing the process for getting listed on Steam.
The good news is that now that all that is complete and the Galaxy Beta is almost ready to deploy, we’re able to focus on releasing updates more regularly leading up to launch! For this quick art update, we’d love to show you two of the diplomacy screen backgrounds in Predestination (the Kazzir and the Sauros), and two of our new promotional posters.
We’ve also put together a design pack for the race and level design backers from our first Kickstarter, which will wing its way to those backers alongside the Galaxy Beta update within the next week.
UPDATE: The galaxy beta is now ready and is undergoing some final in-house testing on various setups before we release it to backers. Your patience is very much appreciated. Read More
Hello everyone! It’s certainly been a productive month here at Brain and Nerd, not to mention a very, very busy one! Between Game Development, two more Work Experience students, preparation for ‘Q-CON’ and preparing to launch our Steam Greenlight page we’ve certainly not been short of things to do this month!
We’re very pleased to announce that the Predestination Steam Greenlight page is now LIVE! We urge all our Backers, Supporters, Friends, Friends of Friends, Acquaintances, Steam Friends, Social Buddies, Random Strangers, Wandering Monsters, Robots and Pets to go and up-vote PREDESTINATION! Help us to deliver Predestination worldwide on the PC’s most popular and widely used platform! We’re also on Desura and IndieDB, and we have a wishlist page on Good Old Games so be sure to follow us on those as well! Read More