The Predestination Combat Beta is now live. If you’re signed up to beta test the game, check your Kickstarter mail or email for a message from us with a link to download the game. If you’re supposed to be in the beta and haven’t received the link by the morning of Friday 20th, please email email@example.com or message us on Kickstarter and we’ll sort it out. We would appreciate it if you would refrain from sharing the combat beta or download link publicly as the game is not ready for the general public and is still using mostly placeholder 3D models and sounds. For those of you who aren’t in the beta, check out the video below of us playing through it and let us know what you think!
This is a real beta test and the first time we’ve deployed the project to so many test computers, so we need your help to test it thoroughly. We need to know if there are any problems with running the game on your PC, what framerate you get in each of the four scenarios, what you like about the gameplay, and what you think needs to be improved. You’ve already provided us with some great ideas for weapons and technologies and useful feedback on each part of the game that we’ve shown in videos, but now you can try it out for yourself. The beta forum is now unlocked and has three stickied threads:
- Help / Instructions Thread – If you’re having trouble getting the game to install or run, or would like to ask any questions.
- General Feedback Thread – All feedback on gameplay, the UI, performance, and any suggestions or ideas should go here.
- Bug Reporting Thread – Report any bugs encountered during play, including graphical glitches and any gameplay issues that arise.
If the game crashes, a dialog box will also appear and allow you to submit a direct bug report with a screenshot and details. We would appreciate it if you could fill this in and submit it, as it really will help us squash bugs.
This is the first stage of the Predestination beta and focuses on the Tactical Fleet Combat gameplay. Subsequent stages will introduce the planetary and galaxy-level gameplay, and then we’ll tie it all together into a final version that we’ll iterate on and polish using your feedback:
- Stage 1: Tactical Fleet Combat
- Stage 2: Planetary Colonisation
- Stage 3: Galaxy Gameplay
- Stage 4: Final beta with all three combined, and worked on based on feedback from the first three stages.
This final beta stage will then undergo regular gameplay iteration and feedback cycles until it’s release quality. We’ve also managed to secure a small local arts grant to help build a 3D ship designer for the game, which should also be introduced at some point after release. If there are any changes in any of these plans, we’ll make an announcement about it.
We’re pleased to announce that Predestination has won its first award! Last week we received the 2013 DANI Award for Best Gaming and Animation Project of the Year. The DANI Awards are given for outstanding work in Northern Ireland’s digital media industries, and this year were held at the week-long CultureTech festival in Derry.
We’ve been slowly climing the ladder toward the top 100 projects on Steam Greenlight, and are now about 70% of the way there. Once we break into the top 100, Valve is more likely to take notice and Greenlight the project. The good news is that Valve has significantly increased the rate at which it greenlights games, so we stand a good chance of success if we can get enough votes to be noticed. Getting greenlit would take a lot of pressure off us as Steam is the largest digital distribution platform for games by far. Even if we get on Steam, the game will also of course be available via direct download with no DRM at all, as promised.
A huge thank-you from Brain and Nerd:
We’d like to give a huge thank-you to all of you for backing Predestination and following its development with interest, and to everyone who has voted for Predestination on Steam Greenlight or sent news about the game to gaming blogs.
It’s been a long and challenging road for us so far as a new studio embarking on its first game project during an economic slump, and there’s still some way to go, but none of this would have been possible without your initial support. If you’re in the beta, we hope you like it and promise to take all of your feedback on board. Once again, thank-you from the entire team at Brain and Nerd!
— Brendan, Lead Developer