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Tag Archives: game design

4 Comments

System window view, full screen or small window?

  April 6, 2012 Game Design, Graphics, Video

I’ve tried out two different schemes for the system view: A small separate system window with evenly spaced planets like in MOO2, and a fullscreen version with more realistic full solar systems. I promise that I would put up a video of both to collect feedback, so below is a video with examples of each: Read More

Tagged   4x, game design, game development, game-design, graphics
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