It’s been a crazy few months for Predestination, with our second Kickstarter meeting overwhelming success and Predestination finally being greenlit on Steam! We’ve opened the first two beta stages to our new beta backers, and work is continuing on the upcoming Galaxy beta.
We’ve made steady progress on the 3D ship designer and implemented several new features already. Cosmetic parts and ship items can now be rotated and scaled after placement using a simple slider and dial system (the UI below is temporary and will be improved on). Parts now have metal and powercore costs and are arranged into sections on the UI. The firing arcs of weapons fitted to the ship are also now displayed on the grid, and rotating the weapon rotates its arc.
This simplifies the selection of weapon arcs considerably, eliminating the awkward Left and Right arcs. Certain weapons will now naturally have wider or thinner firing arcs, and we plan to add weapon mounts or modifications that modify stats like range and firing arc. With over 100 applicants for the 3D modeling position we advertised, we’re still in the process of selecting someone to work with; If you haven’t heard back about the job yet, stay tuned as we’ll be mailing all candidates with a response even if they’re unsuccessful. Read More