Predestination shown at QCon XIX, beta signups open

Thanks to the guys at Digital Circle, we had the opportunity to show off Predestination last weekend at QCon XIX, Ireland’s biggest anime and gaming convention. The game isn’t in a playable state yet, but we put together a special trailer showing some of the game’s main features and had an open signup sheet to get into the beta when it arrives.

I expected to get a few people interested, but was absolutely blown away by the level of support and enthusiasm people had for Predestination. I really can’t thank everyone at QCon enough, over a hundred people signed up for the beta in just two and a half days after seeing the trailer below:

If you didn’t see the trailer and signup sheet, or if you didn’t want to write your email address down on paper, you haven’t lost your chance to get into the beta. We’ve launched a secure online signup page and will be extending signups to the general public for the next few weeks. We’d really appreciate it if you could pass the signup link to any of your friends who might be interested in the game or post it on your Facebook page.

If you want your say in how the game is developed, don’t forget to follow this blog and comment on any game design posts we put up. We rely on your honest feedback to make sure we’re on the right track, and will be posting details of features as we implement and iterate on them. With your support, we can make Predestination the best sci-fi 4X game out there.

About Brendan Drain

Director @ Brain and Nerd
Bookmark the permalink.
10 comments
John Behnken
John Behnken

Hi Folks - Been playing tactical combat games for 30 years. And own more of them than I care to count. :) Just want to say that: 1. What you're doing/planning here, so far, seems wonderful and I'm fully on board. 2. Boooooooo that I missed the beta. 3. If you'd like a highly experienced consultant to kick around ideas to enhance the tactical experience (while remaining playable of course)feel free to get in touch. I love this subject and I'm more than willing to share my views. I'll be checking back frequently to see how things progress and if any of your betas drop - let me know! I'll happily fill the spot. :) John

Pav
Pav

Hey dude, game looks promising. I especially like your combat system. Hex tactical battles sound great and more enjoyable then real-time. One thing that I don't like, and that is my opinion, is that so far everything seems so dark. I know space is dark and all that, but put some colours in there. Especially the main strategic map, put some colours in there, don't make everything black and brown, it's not fun looking at it for hours at the time.

Nyphur
Nyphur

Things seem to come out darker on video, but you're right that in general the game has a dark visual feel to it. That's something I'll definitely look into improving or providing options for, even if it just means adding more colourful nebulae to the game map etc. The brown background is procedurally generated by an engine I created, so I can easily program it to produce different backgrounds with different colour schemes and properties.

Pav
Pav

Cool. I know it's not a big thing but you want players from moment they see the game to be drwn to it. With dark, black/brown backrouds it just doesn't look very appealing. The gameplay might be great but first impressions (screens, trailers) last. Also, will your game have forums?

Nyphur
Nyphur

I'm in the process of setting up forums now and will send out an announcement when it's up. When teh game is done we'll have a full community website where you can share game mods etc too.

Nyphur
Nyphur

The first beta will be released ASAP, hopefully in the next few months. You can sign up at http://predestinationgame.com/qcon and we'll let you know as soon as we're getting close to releasing something!

Guest
Guest

What's the music used in the trailer?

Nyphur
Nyphur

It's called Again - Secrets In Stereo, and it's from YouTube's automatic audioswap. I had originally used the MOO2 battle music but audioswapped it to avoid any legal issues. The timing in the video was too coincidentally perfect not to use it. Our composer Daniel Morse is currently working on some fantastic original tracks for Predestination, which we'll have in future videos once they're done.