Development Update: October 2014 – Research overhaul, bombing, survey ships and more

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Last month I estimated there to be around 180 hours of programming tasks remaining for the Early Access release. Although that estimation proved to be a bit optimistic and other unforseen tasks popped up throughout October, we’ve made a lot of progress toward the Early Access version and are confident that it will be ready for deployment by the end of November.

In October, we completed and began testing on the Planet and Galaxy AIs, implemented a system for bombing planets, added a new survey ship mechanic for pre-scanning planets before colonisation, a Command Points system, and┬átransport freighters. We’ve also added right-click radial menus to cities, infrastructure and buildings, revamped the shipyard screen, added the graphics for each race to the Race Select screen, filled out some of the dropdown menus that were missing in previous test versions, and overhauled the boring old research pane with shiny new graphics that we think you’ll love! Read More

Say hello to work experience student Niall!

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As we mentioned during the Predestination Kickstarter campaign, one of our biggest goals with the game is to help kick-start the game development industry here in Northern Ireland. There are currently no established development studios here able to offer ┬ájobs, and so each year dozens of highly qualified university graduates are forced to move abroad to get jobs in the industry. We may not be able to offer full-time employment just yet, but we’re doing what we can to help build up the local games industry by engaging with students who are aiming for a career in game development. Read More