Robot concept art: Character artist Connor Murphy in action

Most game developers work behind closed doors and don’t let players see early work in progress designs. With Predestination we aim to give fans a front row seat to the game’s development and let you help develop the game with your feedback and suggestions. We have a community website launching soon where you can suggest ideas and discuss the game, and we should be finally launching our Kickstarter campaign within the next few weeks, but today we want to give you an inside look at how we’ve been designing our first race:

Concept sketches:

We wanted the robots to look like they were originally designed as humanoid robots to serve another race but have had to adapt to survive when left to fend for themselves on their starting planet. When their power sources began to run out, they had to adapt to using fossil fuels and became all steampunky. They began building new robots and reprogramming them to do new tasks like mining for coal and designing new technology. Now they’re pretty much a fully-fledged race with workers, scientists, and military robots. Our new character artist Connor Murphy turned those ideas into the five concept sketches below:

We really love the top left design but want to keep that kind of tentacled concept for a more organic race. We decided on the top right design for military robots as it looks like a standard combat robot built by another species as part of a war. The bottom left robot looks like what would happen if those military robots were forced to adapt and become engineers or scientists, with the huge humanoid arms and hands being replaced with an array of tools.

 

Science robots (work in progress):

Today Connor got back to us with his first draft sketch of the Scientist robots. The left arm now has all these precise tools that remind me of the Borg from Star Trek, and there’s a window into the robot’s furnace that adds to the steampunk effect. It’s still a work in progress, so expect to see more race art from Connor soon! He’ll be focusing on the robots first and then moving onto the humans, aquatics, reptiles and other races.

I hope you’ve found this to be an interesting look behind the scenes at Predestination, it’s a real pleasure for us to have Connor on the Predestination team and the whole team just loves his artwork. Soon we’ll be launching our new community site where you can post your own ideas and have your say on what you’d like to see in the game. Until then, please feel free to post your ideas in the comments. If you’d like a reminder when something new is posted to the blog, like us on Facebook or sign up to our RSS feed.

About Brendan Drain

Director @ Brain and Nerd
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